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1. Array You can support us ad-free for less than $1 a month! PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. Learn Jormungandr's skills, stats and more. ( When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. ( ( I'll use this section to talk about general things which others might find useful or interesting: Please verify that you are not a bot to cast your vote. 1. PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target. [god] => Array If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. [display_name] => Heimdallr Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. The Solution I think Jormungandr needs more versatility in his kit. Today we will be playing the new character Jormungandr, with a full damage build! Funnily enough, Ares really is the best and the worst matchup simultaneously. Array ( Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon. ) Jorm thrives as a front line bruiser character. Ymir build Season 10. The extra movement and attacks speed help as well.
Jormungandr & Gilded Arrow Buff! (Smite Season 8 Duel) PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. [god_id] => 87 Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. If Sol and or Olorun are your enemy ADC's, or your enemy ADC uses a lot of abilities, like Chiron or AMC, I've found that this works nicely. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. #smite #jormungandr #gameplay This Build Will Get You BANNED in SEASON 8 SMITE! Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. The two of you are fairly even in terms of damage output early game, and he cannot ult you.
Normal: Conquest - Match 1294853391 - SmiteGuru She can't proc your passive, but she may not have to. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [god] => Array Array Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. Or you could play Cabra, he works better for this and is just as fun. This effect lasts for 7s and can only occur once every 15s. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. ) If this happens, you are dead, just give up and be ready to buy items. You can support us ad-free for less than $1 a month! He is not a Khepri or Aphro who sits by his team, Jorm is an in your face kind of god. Basic Attack Damage: 38 (+ 1.5) + 20% of Magical Power Progression: 1/1/1x damage and swing time. ) [god_id] => 3 The issue here is that he provides a lot of support to his team, more than you. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. You will find builds for arena, joust, and conquest. [url] => sobek Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Cooldown - 130s. AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%. [scoreVal] => 3 AURA - Enemy gods within 40 units have their Physical Power reduced by 15%. Their Attack Speed is reduced by 25% for the duration. [scoreVal] => 4 You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. [display_name] => Aphrodite It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. This is a provisionally easy ranking. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. ( [display_name] => Geb Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. [god] => Array [display_name] => Artio
Cloak -> Cloak of Concentration -> Spirit Robe. Using this item will allow you to teleport up to 45 units away instantly. If he misses his chains on you, laugh at him. Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building). All rights reserved. ) Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. Aura Allied gods within 70 units have their attack speed increased by 30%. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. This really doesn't impact overall strategy, since the breath attack doesn't do that much damage to anything tanky anyways, but it is nice to know that Hi-Rez thinks about my snakey boy. ) ( The issue here is that he provides a lot of support to his team, more than you. Array PASSIVE - Damaging an enemy god steals 30 health (+1.5 per level) away from your target and restores 20 mana. Copyright 2019 SMITEFire | All Rights Reserved. Extra damage after the first instance is halved. First, sorry for my english. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. ) Passive When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your maximum health. Hey, Im Zathong and this guide is about Jormungandr Build in Smite Season 10. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. [scoreVal] => 4 See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. The final item should generally be situational. Cooldown - 110s. You could play a tiny rodent, or an anime schoolgirl, but you could also play Jormungandr the DESTROYER OF GODS! SMITEFire is the place to find the perfect build guide to take your game to the next level. This is a build from personal opinions and hope to receive your comments.
Jormungandr Smite Arena Season 9 Angry Goose Build!!! (This - YouTube This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Cooldown - 130s. PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. Ymir build Damage (Solo) If you like Ymir damage (solo), you can refer this way. AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25. Max 50 stacks. [scoreVal] => 4 Smite Arena Jormungandr Season 8.7 No BOOTS High Damage!!!! This is a build from personal opinions and hope to receive your comments. Feel free to swap it for whatever you'd like. So, I suggest you should use Jormungandr solo, tank. Array 1. Please consider supporting us by whitelisting us in your ad blocker! [notes] => Funnily enough, Ares really is the best and the worst matchup simultaneously. Array You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. The immediate power and defense also really helps a big tank like Jormm. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. this can only occur once every 45 seconds. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Array ( Please verify that you are not a bot to cast your vote. She will hurt you, same as she would hurt any tank. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. This guide here is my way of contributing to the game and helping new players pick up and play the big ol' snak if they so want to. A.) (
Normal: Conquest - Match 1294576580 - SmiteGuru [god] => Array A few notes for the different options. Damage: 80/120/160/200/240 (+40% of your Magical Power), Damage per tick: 5/15/25/35/45 (+5% of your Magical Power), Damage: 120/180/240/300/360 (+45% of your Magical Power), Bonus Damage: 20/25/30/35/40 (+5% of your Magical Power), Damage: 70/125/180/235/290 (+50% of your Magical Power), Submerge Damage: 150/200/250/300/350 (+35% of your Magical Power), Emerge/Crash Damage: 75/100/125/150/175 (+20% of your Magical Power). Armageddon. Data provided by Hi-Rez Studios. 1. Ouch, just ouch. Jormungandr. [notes] => Geb out tanks you, no contest.
GLYPH - 15% of your Physical Protections are converted to Magical Protections. ) Array Would you like to let the author know their guide helped you and leave them a message? Join the leading SMITE community.Create and share God Guides and Builds. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. ) Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. Best tip for this matchup, but lots of wards and watch for ganks. [god] => Array The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. This Build will grant the auto damage you could never imagine,you could hit up 180! ( 4.05K subscribers This Jormungandr build is going to give you nice defenses and a high hp pool but still allow you do do damage and get some kills. Additionally, their Damage Dealt is reduced by 15%. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. Patch 6.3 by Karmas Greed - 4 years ago. [url] => ymir [url] => khepri Best Build For Jormungandr? : r/Smite - reddit But to top it all off, her ice slick thingy procs Jorm's passive. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. The end times. Tap each threat level to view Jormungandrs threats. So, I suggest you should use Ganesha damage (solo), support. Focussing the Geb will not accomplish much, cause thats what the Geb wants. 1. If she's paired with someone like Xing Tian, you will die. a lot. [url] => heimdallr Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. [god] => Array Best tip for this matchup, but lots of wards and watch for ganks. This effect lasts 15s and is doubled if you are the one who picks up the Spike. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. [notes] => Odin help us. ( [god_id] => 9 Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Sorry but you don't know what you're talking about. ( If the target has over 2000 Health, your ability bonus damage scales up. Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. [scoreVal] => 1 [notes] => Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. Smite characters that will push you straight toward triumph include Freya, Arachne, Nemesis, Amaterasu, Cupid, Ratatoskr, Bakasura, Heimdallr, and Jing Wei. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. ) Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Smite Arena Jormungandr Season 8 Damage Build | Awesome Damage Build with High CC Protection!!! If you don't need one of the other options, go for this, provided you expect to be assisting in lanes, which you should be. Ganesha will be a rough fight. [display_name] => Apollo Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. Subsequent hits on the same target do half the bonus damage for the next 3s. Passive Assists on a minion give 1 stack and god kills and assists give 5 stacks. ) This relic has 2 charges. [god_id] => 93 [god] => Array 4. [notes] => Let me be clear, this is Herc support. Array Jorm is still my favorite Smite god, and if I had to pick a main, it would be him. ) You out damage geb, no contest. Array ( Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. ) They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. Additionally, their Damage Dealt is reduced by 15%. So, I suggest you should use Ymir damage (solo), support. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. 1. No not really, you'd be better off with any jungler, hell even Loki works better. ( If you secure the killing blow on that target you gain 3 bonus gold and 25% attack speed for 8s, and restore 30 Mana. [url] => terra [display_name] => Fafnir Ranked: Conquest - Match 1294855487 - SmiteGuru