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Maintaining a constant speed up till now is annoying at best. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Limit the speed of an AI-driven vehicle or AI person to given value. Maybe Its still there. #4 [ESD]Calibre May 9, 2017 @ 2:51am Please see the. Otherwise, like Yannick said, it does have a max rotation speed. I'll record a video showing the error with Gun Shop and post here to show what's happening. I can't understand the reason. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. The gunner position exclusively controls all weapon systems remotely on the armed variants. Create an account to follow your favorite communities and start taking part in conversations. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Thank you very much! (*) Reductions only apply to the explosive component of the munition i.e. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. This item will only be visible to you, admins, and anyone marked as a creator. Create a new shop (already with c/c) and put the classname of your vehicle here. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. I've found this out, thanks. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. edit: Sorry havent looked in the comments that you already found it. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. To do so, you can create your own templates in the scenario config file. Armed with working periscopes, It is only visible to you. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. So, the first step is ho to change the speed of this vehicles. Weight The Strider is a four-wheel drive armed reconnaissance vehicle. Valve Corporation. base for a surprise night-time raid. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. . The hull can resist up to 200 points of damage. I never noticed it before. Notable Traits Fuel capacity Arma is a very CPU-intensive game, much affected by processor single core performance. Note the Commander's terminal located on the left behind the driver's seat. along with them, submersible vehicles such as the SDV. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! 2- The option to turn on lights on vehicles just disappears =( So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. insertions where surprise is key, deploy the SDV and approach the target from below. VEHICLE IS ALWAYS AN OPTION. How do you even aim? 26 fuel units I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Pull the nose down [W] to gain speed and up [S] to lose it. Armed Assault Wiki is a FANDOM Games Community. the current action menu is too clunky. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Having a CPU clock of 3.9GHz or higher is recommended. Maneuver the helicopter sideways with [A] and [D]. This script was used to get speeds. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. What would be the point of using gears if the vehicle accelerates the same? Hold [Left Shift] to increase throttle and gain altitude. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Mousewheel up= +10kph Mousewheel down= -10kph. Texas General Knowledge CDL Practice Test. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Scrolling slower (or in smaller increments) should improve turn speed a bit. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. and the 2 civ boats pleases. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. Good night! Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. By using this site, you agree to our Terms of Use. marvinzih: do you knew how to fix it, please? Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. You need to sign in or create an account to do that. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Drawbacks Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. One of the most significant additions to Arma 3 is the introduction of underwater environments Hold [Z] to decrease throttle and lose altitude. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. I was curious about how fast a player could run forward in a single direction. Promotional screenshot released during the pre-Alpha. About the mods, i found the config for the cars, but its in .BIN format. By I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. Fly low and fast to the this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. 9700 kg (all variants) The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Depletion of its integrity will always result in a catastrophic kill. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Create an account to follow your favorite communities and start taking part in conversations. It's measured in meters-per-second. How about adding gears while we're at it? Could anyone help me with 2 things please: In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Could you tell me where is it, please? Thank you for help. Conditions. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. Can only be applied via script or using the Virtual Garage. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. Speeds listed are forward movement speeds only. Seats Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). It's meant to have a maximum rotation speed. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. LARV / MRAP Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic Would be good to have wheel spin and skid if using 'E' from a standing start. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! enemy I can change the price, carry limit, but don't find the speed option. You click it and nothing happens or it becames disabled Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Love it if you could make it work with the submarines too. As often as it's done It takes 20% less damage to hits to HE-type munitions. If damaged: Gradually leak 20% of remaining fuel over time. As you are unarmed, you have nothing to raise/lower. It have: vItemSpace , licenses[] , price and textures[] . The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Multiply by 3.6 to get KM/H. It would only affect top speed which the 3 keys do already. All trademarks are property of their respective owners in the US and other countries. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. But what is the best way to do it relative to the direction the vehicle is facing? To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. While convenient, it broke other vehicle physics in the game. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. I disabes the mod, and its works. I can't find the PBO of the original Arma 3 vehicles. All trademarks are property of their respective owners in the US and other countries. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? should free up the scroll wheel for more practical function like speed control. 800 DPI is best for me. Striders have base armour values of 200. Multiply by 3.6 for km/h. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Tandem HEAT explosive charge. Climbing with the highway gear now is painfully slow getting up an off-road incline. You cannot go prone with a launcher. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Powered by Invision Community. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. joew By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. It's not as indepth as your solution but it is there. simulation yet seen in the Arma series. This platform update is free for all owners of Arma 3. A guide to graphics settings vs frame rate for Arma 3 in 2021. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY The hatchback speed, the offread speed, the boats speed. Was always like it? The rest tend to flicker & will be ignored. Crew Capacity If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Game engine does not support this feature for air vehicle physics. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Obilgatory im am relativly new at editing and scripting in Arma3. Espaol - Latinoamrica (Spanish - Latin America). I can open it with notepad++ but it is crypted (a lot of unknew characteres). I click it, nothing happens. Move the mouse slower. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Variants Targeting:1 Laser DesignatorDefensive:1 Smoke Generator You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. I got a problem with Jozen mod. Espaol - Latinoamrica (Spanish - Latin America). The Strider is based on the real-world "LGS Fennek" LARV. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Type Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna All four of the Strider's wheels are able to resist just 250 points of damage. Scrolling slower (or in smaller increments) should improve turn speed a bit. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Can someone clue me in on where to find these scripts, or how to make one myself? In jets I use 1200 DPI. have at act as an accelerator. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. For those Press J to jump to the feed. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. (You go slightly faster than listed). Speed limiter and auto-cruise modes for vehicles. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Not sideways, backwards or diagonal. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. I'd assume in MP execute that locally to the driver. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Just like with the stance system for infantry. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Everything about the ARMA game series by Bohemia Interactive on reddit! Item capacity & The Strider's ability to adjust the elevation of its periscope is clearly shown here. Multiply by 3.6 to get KM/H. tl;dr Max forward sprint speed for each type. No matter the variant, they all utilise Composite Armour plating. For those insertions where surprise is key, deploy the SDV and approach the target from below. Strider, Strider HMG, Strider GMG I didn't find any mod with a nice speedboat and the Arma's original is too slow. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. If you have a related Youtube channel, enter the URL. In short, vehicles now have a bunch of animation and texture sources you can play with. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). The Strider's body can survive 1,600 points of damage. Anyway, thank you for all ur help It helped me a lot. By But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". The fuel tank can resist up to 100 points of damage before it ruptures.