Board of CHAUNNA (6 a side Soccer) Federation for India is an Affiliated body from Asian Chaunna Soccer Confederation/ ACSC & patronise by World Federation/ WFCIB based at United States of America with worldwide patent for name & logo for this sport. As far as story objectives go, we're after the Data Module which is found on the Broken Droid and the Datapad which is found in the northeastern most room of the entire base. Your past experience as Arbiter in the Sunry case may aid in your defence now, human, but you must do a better job yourself, given the crimes you are faced with. Go to the small, vacant room to your right, where you'll find two footlockers. It's one or the other. SWTOR Mek-Sha Stronghold Guide. Interrogate Sith Prisoner: The interrogation with this Sith Prisoner works a lot like the one on Korriban with truth serum. https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Sith_Base_(Manaan)&oldid=861727. It's not my fault! I see the Sith for what they truly are: ruthless and evil. 4. You've lived up to your side of the deal, now it's time for him to live up to his. PC: This PC allows you to do all of the same things as the other PC hidden behind the red smoke. For a good writeup of exactly how it works check the Kotor 1 wiki. Board of CHAUNNA (6 a side Soccer) Federation for India. All rights reserved. There's also a footlocker by the west wall in the northwest corner: The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south: Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side: Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless. For the sake of this walkthrough, access the fuel tank pressure control. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). Talk to him in the Cantina and, if you haven't yet talked to him up to this point, he'll tell you that he's curious what happened with the young Selkath that are basically missing in Ahto City. The corridor to the west curves north to the door of the training annex. How to NOT Poison the Kolto On Manaan? - Neoseeker I have this datapad as proof that the Sith are up to no good! On Normal the vents do 25 damage each, they'll do less on Easy. kotor how to not get banned from manaan . Board of CHAUNNA Federation for India ( ), All Rights Reserved By Below are all of the correct answers laid out for you - or you can watch my video instead if you'd like to be walked through the quest that way. Although there are seemingly many doors out of this winding corridor area, all but one are broken. You'll find when the smoke clears that Bastila isn't here, so continue forward and around the control panels and through another door, heading to the escape pod area of the ship. As you enter the next part of the ship, a Republic guard will be getting mowed down by a pair of Sith Soldiers. He'll talk to you frantically but good luck trying to get him out! of this worlds most popular game. If you choose to have the Arbiter represent you then you can interrupt him at any time during the trial and give the judges your Datapad. Once in this room, head up and right through some doors to the Starboard part of the ship, where the pods are located. In here, you will do battle with nutty Selkaths. In order to reprogram it you'll need to do the following at the Kolto Tank: 1. He even provides you with some clues. You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job. Talk to him and he'll ask you about why the Republic is hiring mercenaries. You have two approaches to reaching the Star Map, the first is to put toxins into the Kolto Harvester which will poison the water (Dark Side Points) or you can overload the Kolto Harvester and blow it up (Light Side Points). and everytime i go there, i cant go through the door to alto city. This guide goes hand in hand with my Manaan Walkthrough which is built more like a traditional hand-holding walkthrough. And with that, Roland gives you a passcard that will allow you access, via the Republic Embassy, to the underwater areas below, where your Star Map might be found! You can complete the mission for the Republic simply by exploring the southwest section of the base closest to the entrances, without encountering any Force users or, if you enter from Ahto East, any mines. How the puzzle works is you turn on Solo Mode and you inch your way through the hall little by little paying close attention to the vents. To the left of the door you came into this room via, there's a mine on the ground. Otherwise, you'll need to return to the Sith base in Ahto East again, where you'll find it's now guarded by a single assault droid and a Sith droid has replaced the diplomat behind the reception desk. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast. How do i get to the training annex in the manaan sith base? but there must be a way. There are sharks everywhere. Three Selkath are lying on the floor of the medical room, two dead and one dying: This appears to be a small token of a personal nature. Then, go through the next door to an empty room. He'll give you access to the submersible in the back of the Republic Embassy which will take you down to Hrakert Station. It will have a group of dying Selkath in there that will give you a token which you can use to convince Shasa and the other Selkath that the Sith are evil. No matter which approach you choose there is no Light Side or Dark Side Points to be had - even the pure combat approach will not earn you any points. You're going to want to head to the Republic Embassy next where you'll want to speak with Roland and give him the Data Module. Tell him that not only did you find the young Selkath and turn them away from the Sith, but you found his young child and turned her away from the Dark Jedi path as well. Some things go too far, off-worlder. THE BIG MATCH WILL START hippie communes in california. Talk to Roland Wann, who is waiting for you there. He's gone completely mad because he's been attacked by Selkath and Droids something isn't right down there! Take out his shield and go in for the kill. It'll get you Light Side points, but feeding poison into the ocean will get you Dark Side points and kicked off of Manaan. You can also turn down the difficulty to make the vents do less damage then just use the Burst of Speed Force Power and run through. Obtain the Environmental Suit & Sonic Emitter The escape pod, on the other hand, lands on the Sith-occupied planet of Taris below. Manaan Walkthrough - Kotor 1 - Almarsguides Next to the console is a footlocker, which, when opened, will reveal 2 Computer Spikes . When he's dead, make sure to search his body for a considerable amount of Credits, and his robes as well. Destroy the harvester, then when you're on trial tell the Selkath the truth about the firaxan shark. I'm not here to threaten you.". Once in the Cantina, you'll find a man named Niko Bwaas. Go forward through the door now, where you'll find a purple force field blocking your way through one of the corridors. kotor how to not get banned from manaan Within you'll fight two more Sith foes. Board of CHAUNNA Federation for India is an apex body of 6 a side soccer for all over India (Bharat) & Indians living outside country (NRI/ OCI/ PIO, having Indian passport) on behalf of ACSC. What are some troubleshooting tips for Knights of the Old Republic on Be nice to the planet and access fuel tank pressure control. Here on the bridge you'll face off with a slew more of Sith foes. Fill injector pod 2. Make sure to search the corpses to find goods. 4th Answer: 2 Then go forward to the next door and through to the next area. kotor how to not get banned from manaan. **Warning** If you choose to put toxins into the water and poison it you'll be taken into custody when you resurface on Manaan and (possibly) banned from the planet permanently. From StrategyWiki, the video game walkthrough and strategy guide wiki. Then go forward and through the next door, into another corridor. Actually, he's not a man - he's a Selkath. If you haven't activated the Sunry Murder Trial and you speak to Judge Shelkar again after presenting the datapad from the training annex of the Sith base, or the token received from the dying Selkath in the medical room: If you retrieved the encrypted data module from the disassembly room before leaving the Sith base, then you can return it to Roland Wann in the Republic Embassy in East Central. There may be a hardware conflict in your system. But there's a footlocker here with a Plasma Grenade in it. r/kotor on Reddit: How do I successfully interrogate the Sith prisoner Last but not least, when playing the game I liked having a checklist that reminded me of how and where to update the story on each planet, so I have included that at the top of each page too. I have tried every combination of options I can think of with no success. Those who are looking to play the way of Luke Skywalker will find help within this guide and walkthrough, but some parts might be incorrect for the path you choose. But doing both will net you extra experience and take care of the foes in that room good and quick. You don't have to interrogate the prisoner. Once you're inside the Sith Base our main story objective includes obtaining the Data Module and the Datapad. You'll have the opportunity to [Force Persuade] your way out of jail and not pay anything if you go this route. Your computer may not be 100% DirectX 9.0c compatible. To the west is another door in the south wall, beyond which is the north end of the security room. The man who approaches you as you wake up will talk to you. Unknown World - Once you've collected all 5 Star Maps you'll be able to crash land on the Unknown World. Behind it are the two scientists who constructed this force field to protect themselves. Kono & Sami: When you first meet these two they'll try to kill you. Transfer from injector to container Enter solo mode and cross each vent when it isn't steaming (when the vent behind starts, the one in front has stopped) until the door at the north end is reached, then use the steam control inside on the south wall to the right: However, you can receive experience (at the expense of Computer Spikes) for deactivating the steam vents by using the computer panel on the south wall to the left: Overloading power conduits in the east barracks, security computer room and flow control room kills all enemies in those rooms except for a lone Sith war droid in the southwest corner of the flow control room. On your way back to the surface it's possible you'll run into Calo Nord if this is your first planet after Dantooine or Darth Bandon if this is the 4th planet. Get support for an Indian sportsperson from the state, central Govt., Private support from companies in cash or in kind for the continuous promotion and growth. Or that you were there for diplomatic negotiations and they attacked you. Well there's someone named Shaelas in the Cantina here in Ahto City who will be happy to hear this news. You can essentially blackmail the court by saying you will tell people there is no more Kolto unless they let you go (and don't ban the Republic either). Break Into Private Hangar: Definitely the most straight forward approach of the 3. The door before the submarine will say "Restricted Access" which isn't true anymore, since Roland Wann gave you a passcard. Roland asks you to break into the Sith Base and recover a droid's data module for him. He sides with the Republic and was simply curious about everything that was going on. By . Either way it doesn't effect anything. Essentially you're given two paths on how to return everything to normal - one path will give you Dark Side Points and the other Light Side Points. The only thing for you to do in this area as far as the story is concerned is to speak with Kono and Sami and learn of the two ways to reach the Star Map. Otherwise, as you arrive a Selkath apprentice is running through the open doorway, letting you in. Transfer from injector to container. Stepping in the red smoke will cause you 25 damage on Normal difficulty, you can turn down the difficulty to cheese this part if you want. For the most part the only thing you really need to use the PCs for in the Sith Base is to disable the Force Field in the Security Room. The desk has a computer panel which gives you the same options as that of the north computer room unless you overloaded its power conduit to kill the Sith. Equip the Combat Suit and move on to the container on the other side of this room, opening it to find 10 Credits and a Medpac. Both locations are marked on my map above. 2 ChessGM123 HK-47 Meat Bag 2 yr. ago You'll have to reload a save, but it is possible to kill the shark and not be banned from Manaan, all you have to do is threaten to reveal the station and the judges will let you off since they don't wan word getting out to the sith 2 assesanus 2 yr. ago Here, you can go forward through a door or left into a corridor full of patrol droids. The only downside is that you will be banned from Manaan and take a sizable Darkside hit, although this can obviously be a good thing if you're playing that alignment. Board of CHAUNNA Federation for India is an apex body of 6 a side soccer for all over India (Bharat) & Indians living outside country (NRI/ OCI/ PIO, having Indian passport) on behalf of ACSC. Killing Sith simply because they needed killing or are a blight upon the galaxy. I was investigating the disappearances of young Selkath.